Conception 28 January to 1 February

28 January to 1 February, Christchurch, Dorset

We now have a formidable corps of GMs who have commited to run over 140 game slots of Pathfinder adventures! Take a look at the long list of adventures and full length modules below, and you will see the scope of this amazing tour de force. We will run every single adventures that has been released in the current season, plus old favourites and full length modules. People fly, drive and ferry across to Christchurch, Dorset to get together for games. We are delighted to welcome a whole contingent from Europe and some games will run in French. Please be ready to assist anyone whose first language is not English.

Our wonderful GMs have outlined their schedule and many games were put up on Warhorn, ready for pre-sign-up.  21st January was the deadline for GMs to make their mind up and we froze the schedule so we could prepare sign-up sheets.

Sign-up sheetThe Conception Committe have kindly allowed us to pre-sign four players on each table, so we can try to ensure viable and balanced games. Two more places in each game will be available for sign-up at Conception. This is an experiment this year, so please help us make it work for everyone. Try to stay within sub-tier and make a balanced party.

We respect the fact that some excellent GMs may prefer not to have pre-sign-ups and they will be doing their own sheets. That's fine, of course. Watch for those games at the event.

Please note: we don't expect "Scions of the Sky Key: Part1" to be ready in time to run at Conception. If you signed up for this adventure please re-schedule.

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Here are some of the adventures running at Conception this year:

Module: Carrion Hill
Module: From Shore to Sea
Module: Curse of the Riven Sky
Lots of adventureModule: We Be Goblins!
Module: Academy of Secrets
Module: The Midnight Mirror
Module: Thornkeep: Forgotten Laboratory
Module: Murder's Mark
Module: Doom Comes to Dustpawn
Module: The Dragon's Demand
Module: The Emerald Spire: Tower Ruins
Module: The Emerald Spire: The Cellars
Quests: The Silverhex Chronicles

#6–01: Trial by Machine
#6–02: The Silver Mount Collection
#6–03: The Technic Siege
#6–04: Beacon Below
#6–05: Slave Ships of Absalom
#6–06: Hall of the Flesh Eaters
#6–07: Valley of Veiled Flame
#6–08: The Segang Expedition
#6–09: By Way of Bloodcove
#6–10: The Wounded Wisp
#6–11: The Slave Master's Mirror

Old favourites#5–01: The Glass River Rescue
#5–08: The Confirmation
#5–13: Weapon in the Rift
#5–17: Fate of the Fiend
#5–19: The Horn of Aroden
#5–21: The Merchant's Wake
#5–22: Scars of the Third Crusade
#5–23: Cairn of Shadows
#5–25: Vengeance at Sundered Crag
#5–99: The Paths We Choose

#4–18: The Veteran's Vault
#4–19: The Night March of Kalkamedes
#4–22: Glories of the Past—Part I: Halls of Dwarven Lore
#4–24: Glories of the Past—Part II: The Price of Friendship
#4–25: Glories of the Past—Part III: The Secrets Stones Keep

#3-15: The Haunting of Hinojai

#2-15: Shades of Ice—Part I: Written in Blood
#2-17: Shades of Ice—Part II: Exiles of Winter
#2-19: Shades of Ice—Part III: Keep of the Huscarl King
#2-25: You Only Die Twice 

#1: Silent Tide
#5: Mists of Mwangi
#13: The Prince of Augustana
#22: Fingerprints of the Fiend