9-00: SPECIAL Assault on Absalom by Mikko Kallio
For levels 1-11. Glorious Absalom has stood strong against attackers for nearly 5,000 years, and the land around it remains littered with the siege castles of failed invaders. However, centuries have passed since Absalom last repelled a siege in earnest, and a new warlord has gathered a supernatural army and ghastly allies that will test the city—and perhaps be the first to conquer the so-called City at the Center of the World. When chaos erupts in the streets, the Pathfinder Society and its factions rally to the defense of their home, uncover the identity of the would-be conquerers, and seek a way to break the siege.
9-01: The Cost of Enlightenment by Katherine Cross
For levels 1-5. The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult's discovery.
9-02: A Case of Missing Persons by Alex Greenshields
For levels 3-7. When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It's since become apparent that the officials didn't leave; they were abducted, and the captors' trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they'll uncover a secret that has long plagued the town. This also contributes directly to the ongoing storyline of the Liberty's Edge faction.
9-03: On the Border of War by Crystal Malarsky
For levels 5-9. Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township's baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of "peacekeeping," the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators.
9–04: The Unseen Inclusion by Mike Kimmel
For levels 1-5. The Thuvian city of Merab has grown steadily over the past decade, and construction teams have uncovered numerous foundations and features dating back to Ancient Osirion and the Tekritanin League as they break ground for new buildings. Recently, workers accidentally unsealed a haunted ruin, out of which screamed a terrifying apparition. The Society has sent the PCs to investigate, not only to learn about the newly discovered ruin, but also to put this angry spirit to rest. In the process, the Pathfinders will uncover more than part of Thuvia's past; they'll unravel a dire secret that even now threatens one of the Society's closest allies.This also contribute directly to the ongoing storyline of the Scarab Sages faction.
9–05: Call of the Copper Gate by Christopher Wasko
For levels 3-7. Alarm bells blare throughout the Pathfinder Society's Grand Lodge as chaos reigns in one of the vaults below. The PCs must venture into the vaults to put a stop to the mysterious incident. They quickly learn, however, that what has happened in the Grand Lodge is almost certainly not an isolated event. It falls to the PCs to follow this disruption's trail, a mission that puts them on a collision course with mysterious forces that wish to unleash horrors from beyond reality upon Golarion. Thise also contribute directly to the ongoing storyline of the Dark Archive faction.
9-06: The Shores of Heaven by Cole Kronewitter
For levels 1-5. The Pathfinder Valais Durant has lead a troubled existence, ever since the demon-worshipping former venture-captain Thurl fused her body with parts from two demons. Pathfinder agents destroyed one of the demons, bringing some solace to Valais and allowing her to resume a somewhat normal life. However, the remaining demon's essence recently asserted control in an event that could have resulted in great bloodshed were it not for Valais's quick thinking. If the Pathfinders are to restore her to her original form, they need help, and the Society has just a contact who can escort them into the libraries of Heaven itself to uncover a powerful healing ritual. Navigating the customs and laws of Heaven is only the first of the challenges that faces the PCs, for they seek to purge demonic forces from Valais without raising the ire of Heaven's inhabitants or risking the fate of her soul. This also contribute directly to the ongoing storyline of the Silver Crusade faction.
9–07: Salvation of the Sages by Matt Duval
For levels 7-11. For millennia an order of scholars known as the Jeweled Sages catalogued the wisdom and lore of northern Garund's greatest minds within crystalline artifacts. Though these sage jewels have recently resurfaced, so too has the new generation of sages learned that something else dwells within besides ancient memories. The entire order gathers where the Jeweled Sages truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction. This also contribute directly to the ongoing storyline of the Scarab Sages faction.
9–08: Birthright Betrayed by Sam Polak
For levels 1-5. For all its rich history and heritage, Taldor has not always welcomed the Pathfinder Society's inquiring minds. This is especially true of a small museum in Ridonport, birthplace of the legendary General Arnisant, who confronted the dreaded Whispering Tyrant during the Shining Crusade. However, the Society's ally Lady Gloriana Morilla has secured a small group of Pathfinders a unique opportunity to study the museum's relics. All she needs in return is the Pathfinders' investigative skills to uncover the local earl's indiscretions—an earl who proudly identifies as Arnisant's direct descendant.
Contents in Birthright Betrayed also contribute directly to the ongoing storyline of the Sovereign Court faction. This is one of several scenarios that also set the stage for and directly tie into the upcoming War for the Crown Adventure Path.
9–09: Beyond the Halflight Path by Brian Duckwitz
For levels 3–7. The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario designed to provide a flexible adventure that confronts the PCs with a variety of threats more common to higher-level characters. The scenario has nine different possible villains, as well as myriad other options for the GM to customize the dangers that the PCs face.
9-10: Signs in Senghor by Kris Leonard.
For levels 1–5. In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light?
Contents in Signs in Senghor also contribute directly to the ongoing storyline of the Exchange faction.
9-11: The Jarlsblood Witch by Nathan King.
For levels 5–9.The Lands of the Linnorm Kings derive its name from its leaders, each of who can rule after slaying one of the massive, draconic linnorms that inhabit the region. Centuries ago, when a warrior set out to slay a dragon of her own and carve out a kingdom, she returned not with a linnorm's head but that of the local linnorm king. The lone witness insisted she had used ice magic and Irriseni witchcraft to kill the king, an accusation that led to the warrior's execution. It's said that even today, the so-called Jarlsblood Witch prowls the land and snatches up lone travelers.
Not all believe these tales, most notably the warrior's descendants. One serves as a member of Taldor's Ulfen Guard and has contacted the Society to make a deal: exonerate his defamed ancestor in exchange for intelligence that could shape Taldor's future and avert a disaster. It's up to the PCs to embark into the frozen Lands of the Linnorm Kings to solve an ancient murder mystery, though there's far more at stake than honor.
Contents in The Jarlsblood Witch Saga also contribute directly to the ongoing storyline of the Sovereign Court faction. This is one of several scenarios that also set the stage for and directly tie into the upcoming War for the Crown Adventure Path.
9-12: Shrine of the Sacred Tempest by Justin Juan.
For levels 1–5. Outside of a remote village in the tengu nation of Kwanlai, a generations-old group of shrinekeepers has dutifully watched over a holy site that commemorates celestial forces that fell in battle against a qlippoth invasion in the distant past. By tradition, the guardians report to celestial forces every 10 years, but these guardians have fallen silent. A messenger from Heaven has called upon the Pathfinder Society to investigate the historic site and uncover the truth behind the shrinekeepers' fate.
Contents in "Shrine of the Sacred Tempest” also contribute directly to the ongoing storyline of the Silver Crusade faction.
9-13: The Lion’s Justice by Thurston Hillman.
For levels 7–11. Devious schemes are afoot in Oppara, the glittering capital of Taldor. As the city delights in a public holiday, Lady Gloriana Morilla and her allies have learned of an impending plot that could throw the whole nation into chaos. The PCs are uniquely poised to collaborate with Taldor's secretive Lion Blade spies to intercept the culprits in what promises to be a defining moment in Taldan history.
Contents in "The Lion's Justice” also contribute directly to the ongoing storyline of the Sovereign Court faction. This is the last of several scenarios that also set the stage for and directly tie into the upcoming War for the Crown Adventure Path, and events in this scenario overlap with several scenes in the first volume, Crownfall.
9–14: Down the Verdant Path by Scott Sharplin
For levels 1–5. Few dare tread through the ancient groves of the Verduran Forest, and those who do settle in these woodlands tend to stay close to their communities. Mystery and danger rarely deter agents of the Pathfinder Society, however. When the semi-retired Pathfinder Falbin ventured from his home deep in the wood, he came across an unexpected pocket of flourishing growth and summer weather in the middle of the wintery forest. He fears that this disturbance is the work of a cabal of druids whose mayhem the Society ended six years ago. Have the druids returned to wreak havoc, or are other forces at play?
Contents in "Down the Verdant Path” also contribute directly to the ongoing storyline of the Concordance faction.
9–15: The Bloodcove Blockade by Nicholas Wasko
For levels 3–7. The Aspis Consortium has poached relics from the Mwangi Expanse for decades, but the organization has recently identified a wealth of rare minerals deep in the Kaava Lands. The biggest catch is that the Society is familiar with this area, and a massive mining operation like the one the Consortium's planning wouldn't just disrupt local cultures; it risks unleashing a powerful fiend the Pathfinder Society narrowly kept sealed away.
Such a large operation is beyond the capacity of a few agents to stop. Instead, the Exchange is armed and ready to strangle Bloodcove's imports to shut down the Consortium's plan before it can inflict too much damage. For this maneuver to work, though, the Exchange needs allies and intelligence within Bloodcove, made all the more essential now that the Society's sole agent in Bloodcove has disappeared.
Contents in "The Bloodcove Blockade” also contribute directly to the ongoing storyline of the Exchange faction.